Jack Reynard, freelance prop modellor with a focus on weapons and machinery. It is my primary goal with every design to implement believable, real-world ergonomics and functionality. In a world where the focus is often on "filling empty spaces" with "points of interest", I believe that raw, rugged, sensible functionality lends an air of mechanical credibility to a design that's difficult to match.
Primary modellor responsible for all weaponry, props, and most of the environment modelling. Do note that this is a spin-off animation and not affiliated with Rooster Teeth in any way.
Clean up sprites for import into the Fighter Maker 2 engine, correcting discolouration, extra pixels, and other artefacts.